First off the server is coming along great. I am beginning to work on the dreaded permissions file and confugring the configs of the 50+ plugins. There is still alot that needs to be done before launch but i am hopeful we will make it.
That being said I am closing the poll on the world map and making the size 7.5k. I will be adding a new poll later today and will send out another message when i do.
Finally spawn is almost done, just need to create the initial spawn building and add the NPCs around town. I would like to thank Astrii who helped me out with overhauling the design of spawn and helping me build some other buildings as can be seen below.
I came across Astrii and her PvE server while posting on PMC. After taking a look at it I was very impressed and it has alot to offer as a PvE server. I recommend everyone go take a look at her server play.blockynights.com while 10 Hearts is being developed.
Play.BlockyNights.com is a new survival multiplayer server, which aim for a fun and friendly environment for our players. Our players can progress through several ranks each giving them new fun perks to play with!
Some of the features we offer are: - Griefprevention and BlockLocker - Backpacks - Colorportals - Signcolors - EggCatcher - Shops - Worldedit on the creative server - TreeAssist - XP storage - Resource World
Havent posted an update in a while so i figured id post some pictures even though not alot has been done for the "cosmetic" aspect of the server.
Also i sent out a message to everyone regarding factions but for those that missed it.
How Factions will be configured
• Players will start with 1 power • Players Max Power = 10 • Power Per Hour = 2 • Power Per Death = -2 • Faction Member Limit = none • Faction Power Max = 100 • Faction Name Minimum Length = 2 • Faction Name Maximum Length = 14 • Faction Claims must be connected per world
o Taking over a factions land is still allowed
• Faction Homes are enabled and must be within a Factions Territory • Players will re-spawn at spawn instead of faction home upon death (prevents bed camping) • You can edit blocks within another factions land
o You lose 2 hearts per block broken
• You take 5% less damage when you are in your own territory • Obsidian Generator and EnderPearl Clipping exploits are handled • Factions commands will cost money
o $500 per chunk – Buying Chunks from Wilderness o $50 per chunk – Selling back to Wilderness (unclaiming) o $5000 per chunk – Conquering another factions land o $5000 per chunk – When unclaiming to wilderness another factions land o $250 to Create a Faction o $250 to Rename a Faction o $100 to add and change a description o $100 to Teleport to your Factions Home
• Factions will have to pay taxes on land
o Each Faction member will have to pay a max of $100 per day tax to the Faction (Value set by faction leader) o Each faction has to pay $100 per chunk of land per day. o Unable to pay taxes will cause land to be unclaimed o Faction members who remain offline still have to pay taxes o COMMANDS = /f tax <?>
info or I = tax overview f or faction = faction tax info p or player = shows how much tax you have to pay s or set = sets the default tax that needs to be paid
Values subject to change.
If you have any ideas or insight please let me know.